Digimon World 2 Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Digimon World 2
compare all 2 clones
Original game imageAbout
A matching decompilation of Digimon World 2 for the Sony PlayStation. It aims to recover readable C that compiles with a period-correct toolchain into a binary byte-identical to the original executable. All 1088 game functions are matched, and the C rebuilds the USA executable and all 7 stage overlays byte-identical.
How it differs from the original
The main executable and some overlays have real function names, with the battle, dungeon, city and VS overlays next. A non-matching build for modding and ports is planned after that.
Getting started
You must own the game: the repository contains no ROMs, disc images or copyrighted assets.
Known issues & limitations
- A non-matching build for modding and ports is still future work.
What you need to run it
Licensing & legal
- The project code is licensed CC0 1.0.
Credits & contributing
- The workflow and toolchain are derived from the Parasite Eve 2 decomp.
FAQ
- What is Digimon World 2 Decompilation?
- Digimon World 2 Decompilation is an open-source decompilation of Digimon World 2. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Digimon World 2 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Digimon World 2 Decompilation licensed?
- project: CC0 1.0 (project code). The repository itself is the authoritative source.
More like Digimon World 2 Decompilation
Active

