Cloned Games

Disruptor Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Based on Disruptor

Disruptor Recompilation screenshotLinks, repository & details

About

DisruptorRecomp is a native PC static recompilation project for Disruptor (USA, SLUS-00224), built on PSXRecomp. The original PlayStation MIPS code is translated to C locally and compiled into a native x64 executable, so it is a static recompilation rather than an emulator wrapper, a source-code decompilation or a conventional source port. It is not yet a public release.

Getting started

Copy SLUS_002.24 and the original Mode 2 .bin and .cue files from your own Disruptor disc into the input folder, then run the build script (build.ps1 on Windows, build.sh on Linux) and the run script. The README says not to convert the disc to a 2048-byte ISO. Modern controls and widescreen are enabled with run options such as -ModernControls and -Widescreen.

Known issues & limitations

  • The project is not yet a public release.
  • The current frame interpolator crossfade is too blurry for release.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • Use the original Mode 2 disc layout; do not convert it to a cooked 2048-byte ISO.
  • A proprietary PlayStation BIOS is not required.

Features

  • Optional modern controls add WASD movement, mouse turning, and mouse fire and psionic actions.
  • The menu offers windowed, borderless fullscreen, and exclusive fullscreen modes.
  • The menu has an experimental draw-distance control with Retail, 1.25x, and 1.5x presets.

Controls

  • Modern controls use W/S to move forward/back, A/D to strafe, Space to jump, and E to use.
  • Modern controls use F for psionic, Q/R for weapon or psionic selection, Tab for the map, and P to pause.
  • Modern controls use the left mouse button to fire and the right button for psionic actions; mouse actions reach the game only while captured.
  • Press backquote to open or close the developer menu; Escape also closes it.
  • In gameplay, middle-click captures the mouse; middle-click again or press Esc to release it.

Summarised from the project's README.

Licensing & legal

  • No separate redistribution license has yet been selected for the project-authored source.

Additional notes

Validation
Native play through the first level is established; later levels, save/load behavior and live vertical-camera coverage remain open.
Frame cadence
The README notes the game renders one frame per two VBlanks, so unique world images advance at about 29.97 Hz.

FAQ

What is Disruptor Recompilation?
Disruptor Recompilation is an open-source recompilation of Disruptor. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Disruptor Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Disruptor Recompilation licensed?
project: upstream licensing terms (framework overlay). The repository itself is the authoritative source.
Is a proprietary PlayStation BIOS required?
No; a proprietary PlayStation BIOS is not required or included.
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