Cloned Games

Doom64EX

SporadicSemi-playableN64
Doom64EX screenshot

About

Doom64EX is a reverse-engineering project that aims to recreate Doom 64 as closely as possible while adding extra modding features. It's built in C++ with SDL2, and officially supports Linux, Windows, and macOS (community patches for other platforms are accepted). No official binary builds were available as of this README, only older versions linked from the project's blog.

How it differs from the original

Doom64EX adds modding features not present in the original Doom 64, and packages its supplementary data as a doom64ex.pk3 file (previously named kex.wad, renamed in a February 2017 update).

Getting started

To play, you build Doom64EX from source -- dependencies include SDL2, SDL2_net, zlib, libpng, and optionally FluidSynth, installed via your OS's package manager -- and then generate the required data files (doom64.wad and doomsnd.sf2) by running the built executable's wadgen option against your own Doom 64 ROM.

Requires original assets. The Doom 64 data files (doom64.wad and doomsnd.sf2) must be generated from a Doom64 ROM or obtained from the game.

Media

Additional notes

Community
The project has an official blog, a Discord server, and an IRC channel (#doom64ex on irc.oftc.net) for community discussion.
Share:

We’d like to use analytics cookies to understand how visitors use this site. See our Privacy Policy for details. Nothing else is tracked, and the site works the same either way.