
About
Doom64EX is a reverse-engineering project that aims to recreate Doom 64 as closely as possible while adding extra modding features. It's built in C++ with SDL2, and officially supports Linux, Windows, and macOS (community patches for other platforms are accepted). No official binary builds were available as of this README, only older versions linked from the project's blog.
How it differs from the original
Doom64EX adds modding features not present in the original Doom 64, and packages its supplementary data as a doom64ex.pk3 file (previously named kex.wad, renamed in a February 2017 update).
Getting started
To play, you build Doom64EX from source -- dependencies include SDL2, SDL2_net, zlib, libpng, and optionally FluidSynth, installed via your OS's package manager -- and then generate the required data files (doom64.wad and doomsnd.sf2) by running the built executable's wadgen option against your own Doom 64 ROM.
Media
Additional notes
- Community
- The project has an official blog, a Discord server, and an IRC channel (#doom64ex on irc.oftc.net) for community discussion.