Cloned Games

Dragon Ball GT: Final Bout Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Dragon Ball GT: Final Bout (original game, not this project)Original game image
Image of the original game, Dragon Ball GT: Final Bout. This project has no screenshots of its own yet.
Links, repository & details

About

A static recompilation for PC of Dragon Ball GT: Final Bout for PlayStation, based on PSXRecomp and recomp-ui. The original MIPS code is recompiled as native Windows code and integrated into an independent executable with a launcher, mod support and rendering settings. The README says it is not a traditional emulator and lists it as v0.1.1, 1-2 players, USA serial SLUS-00493, a 3D fighting game.

How it differs from the original

Widescreen can be enabled for 16:9 or adaptive presentation, while keeping it disabled gives a faithful 4:3 presentation. A Vulkan renderer is available as an experimental option, and a separate PGXP precision variant is included for testing.

Getting started

The game and its data are not distributed: you must provide files from your legally owned USA copy (SLUS-00493), as described in a baserom file in the repository. Download the setup-host zip for Windows, extract it, then run the executable or the included launcher, which may request the game files on first setup.

Known issues & limitations

  • Some 2D menus may briefly show a 4:3 pillarbox transition when scenes change.
  • Experimental FOV/culling is disabled for stability.
  • Online ICE/TURN netplay is not enabled.
  • The Little Goku vs Piccolo transition still needs manual in-game validation.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You must provide files from your legally owned USA copy, serial SLUS-00493.

Features

  • The game supports 16:9/adaptive widescreen in stretch-only mode.
  • Normal and PGXP runtimes are included.
  • LAN and direct-IP netplay are compiled, but still need full manual testing.

How to install

  1. Download the setup-host ZIP from Releases and extract it to a Windows folder.
  2. Run DBFinalBout_Recompiled.exe or open the included launcher.

Summarised from the project's README.

Licensing & legal

  • The README states a 2026 copyright by NovaPowers under the MIT License.

Additional notes

Recommended settings
The README recommends the software renderer as the reference path.

FAQ

What is Dragon Ball GT: Final Bout Recompilation?
Dragon Ball GT: Final Bout Recompilation is an open-source recompilation of Dragon Ball GT: Final Bout. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Dragon Ball GT: Final Bout Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Dragon Ball GT: Final Bout Recompilation licensed?
NovaPowers: MIT (project code). The repository itself is the authoritative source.
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