Dragon Ball GT: Final Bout Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Dragon Ball GT: Final Bout
Original game imageAbout
A static recompilation for PC of Dragon Ball GT: Final Bout for PlayStation, based on PSXRecomp and recomp-ui. The original MIPS code is recompiled as native Windows code and integrated into an independent executable with a launcher, mod support and rendering settings. The README says it is not a traditional emulator and lists it as v0.1.1, 1-2 players, USA serial SLUS-00493, a 3D fighting game.
How it differs from the original
Widescreen can be enabled for 16:9 or adaptive presentation, while keeping it disabled gives a faithful 4:3 presentation. A Vulkan renderer is available as an experimental option, and a separate PGXP precision variant is included for testing.
Getting started
The game and its data are not distributed: you must provide files from your legally owned USA copy (SLUS-00493), as described in a baserom file in the repository. Download the setup-host zip for Windows, extract it, then run the executable or the included launcher, which may request the game files on first setup.
Known issues & limitations
- Some 2D menus may briefly show a 4:3 pillarbox transition when scenes change.
- Experimental FOV/culling is disabled for stability.
- Online ICE/TURN netplay is not enabled.
- The Little Goku vs Piccolo transition still needs manual in-game validation.
What you need to run it
Features
- The game supports 16:9/adaptive widescreen in stretch-only mode.
- Normal and PGXP runtimes are included.
- LAN and direct-IP netplay are compiled, but still need full manual testing.
How to install
- Download the setup-host ZIP from Releases and extract it to a Windows folder.
- Run DBFinalBout_Recompiled.exe or open the included launcher.
Summarised from the project's README.
Licensing & legal
- The README states a 2026 copyright by NovaPowers under the MIT License.
Additional notes
- Recommended settings
- The README recommends the software renderer as the reference path.
FAQ
- What is Dragon Ball GT: Final Bout Recompilation?
- Dragon Ball GT: Final Bout Recompilation is an open-source recompilation of Dragon Ball GT: Final Bout. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run Dragon Ball GT: Final Bout Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Dragon Ball GT: Final Bout Recompilation licensed?
- NovaPowers: MIT (project code). The repository itself is the authoritative source.
