Cloned Games

Dragon Ball Z: Burst Limit Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Dragon Ball Z: Burst Limit (original game, not this project)Original game image
Image of the original game, Dragon Ball Z: Burst Limit. This project has no screenshots of its own yet.
Links, repository & details

About

A static recompilation of Dragon Ball Z: Burst Limit (Xbox 360) to native Windows x64, built on the ReXGlue recompiler and runtime. The README says the game's PowerPC code is translated ahead of time to C++ and compiled with Clang, so it runs as a normal Windows program instead of in an emulator.

How it differs from the original

The README lists a Direct3D 12 renderer, an in-game settings menu on F1, frame rate caps of 30, 60, 120, 144 or unlocked, internal resolution up to 4K, AMD FSR and CAS upscaling, an experimental NVIDIA DLSS/DLAA option, and a field of view option.

Getting started

The README says the repository contains no game data and you need your own legally obtained copy. Only the US (NTSC-U) version works; European/PAL and Japanese versions are not supported.

Known issues & limitations

  • Online play has only been tested on LAN or Radmin VPN, not on the public internet without a VPN.
  • A wider field of view can reveal missing objects at screen edges.
  • FSR 2 and FSR 3 can leave trails behind moving characters.
  • DLSS/DLAA can leave faint trails during very fast moves; its upscaling modes have resolution-step limitations.
  • Wasteland and Seaside Cliffs show the Mountains background and banner on the stage-select screen.
  • The Xbox LIVE friends list and leaderboards are not implemented.
  • Running two game copies on one PC can cause dropped frames on slower machines.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox 360 version).

Features

  • The frame rate can be capped at 30, 60, 120, 144, or left unlocked.
  • Four hidden Z Chronicles costumes are available on character select.
  • Free camera mode lets players move the camera, hide the HUD, zoom, and tilt; the game can also be frozen offline.
  • Online player matches are supported over LAN or Radmin VPN.
  • Players can use texture packs for replacement textures.
  • Story cutscenes move characters and the camera at 60 FPS when the game runs at 60 FPS or higher.

How to install

  1. Download the latest alpha release ZIP and extract it.
  2. Copy your extracted US game files into the `game_data_root` folder, then run `burstlimit.exe`.
  3. Steam/Proton users can add `burstlimit.exe` as a non-Steam game and force Proton Experimental in Compatibility settings.

Controls

  • Insert toggles free camera; Numpad 0 freezes the game. Both keys can be changed in settings.
  • In free camera, A hides the HUD, X freezes the game, Y resets, and B exits.

Summarised from the project's README.

FAQ

What is Dragon Ball Z: Burst Limit Recompilation?
Dragon Ball Z: Burst Limit Recompilation is an open-source recompilation of Dragon Ball Z: Burst Limit. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
Do I need the original game files to run Dragon Ball Z: Burst Limit Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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