Cloned Games

Dungeons of Daggorath PC-Port

HaltedPlayableLinux
Dungeons of Daggorath (original game, not this project)Original game image
Image of the original game, Dungeons of Daggorath. This project has no screenshots of its own yet.
Links, repository & details

About

Dungeons of Daggorath's copyright is still held by original author Douglas J. Morgan; the readme cites it as a 1982 DynaMicro release. This is an SDL-based PC port of Dungeons of Daggorath, version 0.3 by Richard Hunerlach (with graphics, sound, and cheat enhancements by Dan Gendreau), dated May 16, 2003.

How it differs from the original

The readme lists PC-specific additions over the original: selectable graphics modes (the original low-res look, dotted-line hi-res, or grayscale vector rendering at 1024x768), a mono/stereo sound toggle, and optional cheats (infinite torch life, infinite ring charges, scaled creature regeneration, a guaranteed reveal command, a preset starting item set after death, and invulnerability).

Getting started

Run the port's Windows executable to start the game. Saved games go in a 'saved' subdirectory with a '.dod' extension, and settings like graphics/sound mode and cheats are toggled with in-game SETOPT/SETCHEAT commands, which can be abbreviated (e.g. 'SC T' for SETCHEAT TORCH).

History

The readme credits Richard Hunerlach as the original PC port's author and code maintainer, with Dan Gendreau contributing later graphics, sound, and cheat enhancements, and Tim Lindner providing WAV sound files; it points players to a developer forum for feedback and bug reports.

Known issues & limitations

  • gameplay: The built-in game demo is not quite timed correctly.
  • The readme notes the built-in game demo isn't quite timed correctly in this port, and that a previously possible bug (climbing up holes, which was never possible in the original) has been fixed — meaning saves from earlier versions of the port aren't compatible.
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