Fable 2 Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Fable II
compare all 2 clones
Original game imageAbout
Fable2Recomp is a recompilation project that hopes to port Fable 2 to Windows and Linux, using a static recompilation approach based on the ReXGlue project. It is currently based on the Fable 2 GOTY TU1 version and is still being worked on.
How it differs from the original
Planned changes include high-resolution support up to 1080p, 2K and 4K and beyond, frame rates of 60 fps up to 240 fps, and enhanced graphics. The feature list also names x86_64 and ARM architectures across Windows, Linux, Mac and possibly Android.
Getting started
Install the ReXGlue SDK and set its location as the REXSDK environment variable. Non-Visual Studio users also need Clang 20, CMake, Ninja and vcpkg. Then put the game assets in the assets folder, run the rexglue codegen command with the project config file, and build with CMake.
Known issues & limitations
- The project is still being worked on.
Features
- The project hopes to port the game to Windows and Linux.
- High-resolution support up to 1080p, 2K, 4K, and beyond is planned.
- Improving the frame rate to 60fps and beyond, up to 240fps, is planned.
Summarised from the project's README.
Credits & contributing
- The project is looking for contributors and has a Discord server for people who want to help.
FAQ
- What is Fable 2 Recompilation?
- Fable 2 Recompilation is an open-source recompilation of Fable II. The original game's compiled code translated into a native program for a new platform, usually a PC port.
