Fade to Black Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Fade to Black
compare all 2 clones
Links, repository & detailsAbout
Fade to Black Recompilation is a static recompilation of Fade to Black, built on psxrecomp and recomp-ui. It is a native recompilation setup host: the user supplies a supported disc image and the game is built on their own computer.
Getting started
You must own the original game and provide your own supported disc image. Retail BIOS files are not redistributed. The Windows setup host collects the required local inputs and builds the game on your computer; release 0.3.0 supports Windows x64, and RetComM Launcher can also manage installs, updates and builds.
Known issues & limitations
- Linux and macOS release jobs are deferred; release 0.3.0 supports Windows x64.
- Public v0.3.0 can request the wrong executable after the first local build; exact-ZIP automatic relaunch remains a release gate.
- The planned Windows, Linux, and macOS packages remain candidates until they pass the stated gates.
What you need to run it
How to install
- Run the project standalone using a release zip and the built-in Generate & Build flow.
- Alternatively, use RetComM Launcher to manage installs, updates, and builds.
Summarised from the project's README.
Media
Status & roadmap
- The ports are developed by a hobbyist with substantial AI assistance, and changes are validated with boot gates and emulator comparisons.
Licensing & legal
- Project-owned source, scripts, configuration and documentation use GPL-3.0-only, while PSXRecomp keeps PolyForm Noncommercial 1.0.0 and Recomp-UI keeps MIT.
Additional notes
- Next release
- The v0.3.5 candidate targets Windows x64, Linux x64, macOS Apple Silicon and macOS Intel, and stays a candidate until the exact archives pass the setup, startup, responsiveness and clean-exit gates.
FAQ
- What is Fade to Black Recompilation?
- Fade to Black Recompilation is an open-source recompilation of Fade to Black. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Fade to Black Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Fade to Black Recompilation licensed?
- project: GPL-3.0-only (Portfolio-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); Recomp-UI: MIT (Recomp-UI). The repository itself is the authoritative source.
More like Fade to Black Recompilation
Archived

