Cloned Games

Falling Time

HaltedPlayableLinux
Falling Time screenshotLinks, repository & details

About

Falling Time is a C/SDL2 game in which the player controls a ball that must fall through holes to avoid being crushed by the descending top of the screen, in the style of 'fall down' type games. It's built with CMake and requires SDL2, SDL2_image, SDL2_mixer and SDL2_ttf, is optimized for low-resolution screens, and also supports the GCW-Zero handheld via a dedicated build script.

Getting started

On PC, build the game with CMake (`cmake . && make`) to produce a windowed SDL build; a separate build script is provided to package it for the GCW-Zero handheld console.

Known issues & limitations

  • platform: Optimised for low-resolution screens.

Licensing & legal

  • The code is licensed under GPL v2, while asset licenses are documented separately in the repository's COPYRIGHT file.

Additional notes

Tech note
The game relies on a custom, modified version of the Chipmunk 2D physics engine that the author says cannot be swapped for a standard library.
Share:

More like Falling Time

Archived
No preview
A simple C/SDL 1.2 game where a ball must fall into holes to avoid being crushed from above, optimized for low-resolution screens.
Platforms:Linux
Stars6
Updated5 years ago
LicenseUnknown
Release2014