
About
Falling Time is a C/SDL2 game in which the player controls a ball that must fall through holes to avoid being crushed by the descending top of the screen, in the style of 'fall down' type games. It's built with CMake and requires SDL2, SDL2_image, SDL2_mixer and SDL2_ttf, is optimized for low-resolution screens, and also supports the GCW-Zero handheld via a dedicated build script.
Getting started
On PC, build the game with CMake (`cmake . && make`) to produce a windowed SDL build; a separate build script is provided to package it for the GCW-Zero handheld console.
Known limitations
- platform: Optimised for low-resolution screens.
Additional notes
- License
- The code is licensed under GPL v2, while asset licenses are documented separately in the repository's COPYRIGHT file.
- Tech note
- The game relies on a custom, modified version of the Chipmunk 2D physics engine that the author says cannot be swapped for a standard library.