Golden Balloon - Diddy Kong Racing Recompilation
An existing game or its source code brought to another platform.
Original game imageAbout
A native source port of a 1997 Nintendo 64 kart racer, compiled to WebGPU so it runs entirely in the browser. This repository holds only the generated web build; the source code lives in a separate non-hyphenated repository. It contains no ROM or game assets, so you supply your own dump of the game.
How it differs from the original
It runs in a WebGPU browser (Chrome or Edge 113+) with no WebGL fallback. It includes a local save-management tool for backup, import and editing, and an offline-capable page installable from the home screen.
Getting started
Open the play link in a WebGPU-capable browser, Chrome or Edge 113 or newer, and provide your own ROM. The ROM is read locally in the browser and is never uploaded.
What you need to run it
Features
- The ROM is read locally in the browser and is never uploaded.
- Save backup, import, editing, and recovery are available even without WebGPU or a ROM.
- The page can work offline from the home screen.
Summarised from the project's README.
Licensing & legal
- The engine and shell are MIT licensed; the license covers only the project's own code.
Additional notes
- Repository
- This repo is generated and overwritten on every publish, so code changes belong in the separate goldenballoon source repository.
FAQ
- What is Golden Balloon - Diddy Kong Racing Recompilation?
- Golden Balloon - Diddy Kong Racing Recompilation is an open-source port of Diddy Kong Racing. An existing game or its source code brought to another platform. The original game ran on Other.
- Do I need the original game files to run Golden Balloon - Diddy Kong Racing Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Golden Balloon - Diddy Kong Racing Recompilation licensed?
- project: MIT (first-party engine and shell). The repository itself is the authoritative source.

