About
This is a full decompilation of Diddy Kong Racing for the Nintendo 64, matching the original game's assembly function-by-function; as of the README's most recent update, the assembly-to-C decompilation stood at 100% complete, with 66.58% of functions documented and properly named. It supports building all regional/version releases (US, PAL, Japanese) of the ROM, defaulting to US 1.0, and requires the player to supply their own original ROM to extract game assets.
Additional notes
- Modding
- A NON_MATCHING build mode is available for making actual code changes/mods, as opposed to the default byte-matching decompilation build.