Cloned Games

Diddy Kong Racing

DecompilationActiveUnplayableN64

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Diddy Kong Racing (original game, not this project)Original game image
Image of the original game, Diddy Kong Racing. This project has no screenshots of its own yet.
Links, repository & details

About

This is a full decompilation of Diddy Kong Racing for the Nintendo 64, matching the original game's assembly function-by-function; as of the README's most recent update, the assembly-to-C decompilation stood at 100% complete, with 66.58% of functions documented and properly named. It supports building all regional/version releases (US, PAL, Japanese) of the ROM, defaulting to US 1.0, and requires the player to supply their own original ROM to extract game assets.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (N64 version). Decompilation project that requires an original Diddy Kong Racing N64 ROM to extract game assets.

  • You need an original copy of the game ROM to extract its assets.

Modding & tools

  • A NON_MATCHING build mode is available for making actual code changes/mods, as opposed to the default byte-matching decompilation build.

FAQ

What is Diddy Kong Racing?
Diddy Kong Racing is an open-source decompilation of Diddy Kong Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on N64.
Do I need the original game files to run Diddy Kong Racing?
Yes. The project does not include the original game's assets, so you need your own copy. Decompilation project that requires an original Diddy Kong Racing N64 ROM to extract game assets.
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