Goldeneye 007
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on GoldenEye 007
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Original game imageAbout
GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64, based on the 1995 James Bond film of the same name, with a four-player split-screen multiplayer deathmatch mode. This is a work-in-progress decompilation of GoldenEye 007 for the Nintendo 64, able to rebuild the NTSC-U, Japanese, and PAL ROMs, each verified against a specific SHA1 checksum; the repository doesn't include the game's original assets, so a legally owned copy of the game is required to extract them before building.
How it differs from the original
As a decompilation project, its goal is to reproduce the original ROMs rather than change them.
Getting started
A prior copy of the original game is required to extract the assets needed for compiling; setup, project-structure, and code-style guides are included in the repository's documentation for contributors.
What you need to run it
FAQ
- What is Goldeneye 007?
- Goldeneye 007 is an open-source decompilation of GoldenEye 007. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Goldeneye 007?
- Yes. The project does not include the original game's assets, so you need your own copy. A WIP decompilation that requires a prior copy of the game to extract necessary assets.

