Cloned Games

Goldeneye 007

DecompilationActiveSemi-playableN64

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

GoldenEye 007 (original game, not this project)Original game image
Image of the original game, GoldenEye 007. This project has no screenshots of its own yet.
Links, repository & details

About

GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64, based on the 1995 James Bond film of the same name, with a four-player split-screen multiplayer deathmatch mode. This is a work-in-progress decompilation of GoldenEye 007 for the Nintendo 64, able to rebuild the NTSC-U, Japanese, and PAL ROMs, each verified against a specific SHA1 checksum; the repository doesn't include the game's original assets, so a legally owned copy of the game is required to extract them before building.

How it differs from the original

As a decompilation project, its goal is to reproduce the original ROMs rather than change them.

Getting started

A prior copy of the original game is required to extract the assets needed for compiling; setup, project-structure, and code-style guides are included in the repository's documentation for contributors.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game. A WIP decompilation that requires a prior copy of the game to extract necessary assets.

FAQ

What is Goldeneye 007?
Goldeneye 007 is an open-source decompilation of GoldenEye 007. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run Goldeneye 007?
Yes. The project does not include the original game's assets, so you need your own copy. A WIP decompilation that requires a prior copy of the game to extract necessary assets.
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