Cloned Games

GoldenEye 007 Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

GoldenEye 007 (original game, not this project)Original game image
Image of the original game, GoldenEye 007. This project has no screenshots of its own yet.
Links, repository & details

About

A native PC port of GoldenEye 007 (Xbox 360 / XBLA), built by statically recompiling the original game into C++ with the ReXGlue SDK, with no emulator involved. The repository contains no game code or assets, only the source that wraps the game: menus, hooks, online, post-FX and build config. It runs on Windows and Linux, with an experimental Android arm64 build.

How it differs from the original

It adds online multiplayer through a separate server, a pause and settings menu, post-FX filters, controller support and a weapon quick select feature, and runs at 60 FPS.

Getting started

Download a release for Windows, Linux or Android, drop your game files into the assets folder next to the binary, and run ge.exe or ./ge. For online play, one person runs the server, and everyone enters a username, server address and port under ESC > ONLINE, then saves and restarts.

Known issues & limitations

  • For online play, joiners do not need port forwarding, but the host's server port must be reachable.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox 360 version).

  • You must provide your own game files in the assets folder.

Features

  • Runs natively on Windows and Linux, with an experimental Android build; no emulator or BIOS is needed.
  • Supports online multiplayer; players can host or join matches over the internet, LAN, Hamachi, playit.gg, or a public server.
  • An in-game pause/settings menu offers video, resolution, frame limit, fullscreen, and online setup options.
  • Includes post-processing filters for brightness, contrast, saturation, and vignette, with presets.
  • Weapon quick select switches directly using number keys or the mouse wheel on PC, or a touch menu on the second screen of dual-screen Android handhelds.
  • Offers smooth, stable 60 FPS.

How to install

  1. Download a prebuilt release for Windows, Linux, or experimental Android from the Releases page.
  2. Place your own game files in the `assets/` folder next to the binary.
  3. On Windows, run `ge.exe`; on Linux, run `./ge`.
  4. On Android, install the debug-signed APK.
  5. After setup, the host starts a match and the others find and join it.

Controls

  • On PC, number keys 1–9 select the corresponding carried weapon in inventory order.
  • On PC, scroll the mouse wheel up or down to select the next or previous carried weapon.
  • On dual-screen Android handhelds, tap a weapon in the bottom touch panel to switch to it.

Summarised from the project's README.

Licensing & legal

  • The original code in the repository is released into the public domain under The Unlicense, while the ReXGlue SDK has its own BSD-3 license.

Additional notes

Weapon quick select
On PC, number keys 1 to 9 or the scroll wheel switch weapons instantly; on dual-screen Android handhelds the second screen shows a tap-to-switch weapon menu.
Android status
On-device game-asset delivery is still being wired up on Android.

FAQ

What is GoldenEye 007 Recompilation?
GoldenEye 007 Recompilation is an open-source recompilation of GoldenEye 007. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
Do I need the original game files to run GoldenEye 007 Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is GoldenEye 007 Recompilation licensed?
project: public domain (original code in this repository); project: BSD-3 (ReXGlue SDK it builds against). The repository itself is the authoritative source.
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