Infinite Undiscovery Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Infinite Undiscovery
Original game imageAbout
Infinite Undiscovery Recompilation is a native Windows x64 recompilation of Infinite Undiscovery, built with ReXGlue / XenonRecomp. It includes a setup wizard that imports game data from a legally obtained copy, supports PAL and NTSC-U media, both discs and two DLC packages, and keeps everything portable beside the executable. The current public release is still under active gameplay validation.
Getting started
Download the latest portable build, extract the ZIP to a writable folder and run the executable. On first launch the Asset Setup Wizard asks for your own game media: Disc 1 is required, while Disc 2 and the A Voucher and B Voucher DLC are optional. It reads supported XDVDFS ISO images or extracted disc folders and reuses a validated setup on later launches.
Known issues & limitations
- The real in-game Disc 1 to Disc 2 transition has not been tested, so successful disc switching should not be assumed yet.
What you need to run it
Features
- The wizard can import the supported A Voucher and B Voucher DLC packages.
How to install
- Download the latest portable build from the releases page.
- Extract the ZIP to a writable folder and run InfiniteUndiscoveryRecomp.exe.
- On first launch, use the Asset Setup Wizard to provide game media and prepare the required files.
- The Windows release is portable and does not require an installer.
Summarised from the project's README.
Licensing & legal
- The project code is licensed under BSD-3-Clause.
Additional notes
- Saves
- Saves, shaders, cache, logs and configuration stay local to the portable folder, with PAL and NTSC-U kept separate.
- Companion
- IU Save Bridge is the official portable save editor companion, supporting Fol, character stats and inventory editing.
FAQ
- What is Infinite Undiscovery Recompilation?
- Infinite Undiscovery Recompilation is an open-source recompilation of Infinite Undiscovery. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run Infinite Undiscovery Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Infinite Undiscovery Recompilation licensed?
- project: BSD-3-Clause (project code). The repository itself is the authoritative source.
