Cloned Games

International Superstar Soccer Deluxe Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

International Superstar Soccer Deluxe (original game, not this project)Original game image
Image of the original game, International Superstar Soccer Deluxe. This project has no screenshots of its own yet.
Links, repository & details

About

ISSD Native is a static recompilation of the SNES version of International Superstar Soccer Deluxe (USA). It translates the original 65816 machine code and SNES hardware interactions into native C/C++ for 64-bit host processors, starting with Windows x86-64, and the README describes it as AI-driven. The README reports all 5,035 subroutines as recompiled and lists Open Game, International Cup, World Series, Scenario, Training and Penalty Shootout modes as functional.

How it differs from the original

It adds true 16:9 and ultrawide field rendering, uncapped sprites, a CRT scanline filter, an in-game pause menu, quicksaves, and a modern gamepad layout (EA FC style) alongside the classic SNES layout.

Getting started

You must provide your own legally dumped headerless .sfc ROM of International Superstar Soccer Deluxe (USA). Build with CMake and Ninja using Visual Studio 2022 or Clang with the SDL2 library, set the ROM path in the config file or pick it in the file dialog, and run the executable. A verification script is included to check your dump.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (SNES version).

  • You must provide your own legally dumped, headerless .sfc image of the USA game.

Features

  • Open Game, International Cup, World Series, Scenario, Training, and Penalty Shootout modes are listed as functional.
  • A built-in CRT scanline filter is available.
  • Modern Xbox, PlayStation, and generic SDL2 gamepads are supported.
  • The controller layout can be switched between Classic SNES and Modern / EA FC layouts.
  • A custom in-game overlay menu is available.

How to install

  1. Place your legally dumped ROM in the project folder or set its path in issd_native.cfg.
  2. Run ISSDNative.exe; on Windows, a file picker opens if no valid ROM path is configured.
  3. If no valid mods folder is configured and no mods folder is next to the executable, the launcher offers a folder picker.

Controls

  • Press Guide / Home or Back+Start to toggle the in-game overlay menu.

Summarised from the project's README.

Status & roadmap

  • Linux and macOS builds, rollback netplay and HD asset replacement packs are listed as not yet done.

Additional notes

Component licenses
The snesrecomp dependency is under the PolyForm Noncommercial License 1.0.0, and the ISSD-disassembly reference data is GPL-3.0.

FAQ

What is International Superstar Soccer Deluxe Recompilation?
International Superstar Soccer Deluxe Recompilation is an open-source recompilation of International Superstar Soccer Deluxe. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on SNES.
Do I need the original game files to run International Superstar Soccer Deluxe Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is International Superstar Soccer Deluxe Recompilation licensed?
project: PolyForm Noncommercial License 1.0.0 (deps/snesrecomp); project: GPL-3.0 (deps/ISSD-disassembly); project: MIT (deps/ISSD-web-editor). The repository itself is the authoritative source.
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