Cloned Games

Jumping Flash Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Jumping Flash! (original game, not this project)Original game image
Image of the original game, Jumping Flash!. This project has no screenshots of its own yet.
Links, repository & details

About

Project Aloha is a nonmatching decompilation of Jumping Flash on PSX. The author describes it as incomplete and somewhat broken now, since new bugs have been added.

Getting started

You need a bin/cue image of the USA or Japanese version, placed at original/us.bin or original/jp.bin; building the European version is not supported. Install ninja, a MIPS cross compiler, binutils, mkpsxiso, dumpsxiso and Python, dump the disc image with the provided script, generate the ninja build file with mkninja.py and run ninja.

Known issues & limitations

  • Building the European version is not supported.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

How to install

  1. Run the resulting image on an emulator or real hardware.

Summarised from the project's README.

AI assistance

  • The README states that no part of this project was done with the assistance of artificial intelligence.

FAQ

What is Jumping Flash Decompilation?
Jumping Flash Decompilation is an open-source decompilation of Jumping Flash!. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
Do I need the original game files to run Jumping Flash Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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