Jumping Flash Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Jumping Flash!
Original game imageAbout
Project Aloha is a nonmatching decompilation of Jumping Flash on PSX. The author describes it as incomplete and somewhat broken now, since new bugs have been added.
Getting started
You need a bin/cue image of the USA or Japanese version, placed at original/us.bin or original/jp.bin; building the European version is not supported. Install ninja, a MIPS cross compiler, binutils, mkpsxiso, dumpsxiso and Python, dump the disc image with the provided script, generate the ninja build file with mkninja.py and run ninja.
Known issues & limitations
- Building the European version is not supported.
What you need to run it
How to install
- Run the resulting image on an emulator or real hardware.
Summarised from the project's README.
AI assistance
- The README states that no part of this project was done with the assistance of artificial intelligence.
FAQ
- What is Jumping Flash Decompilation?
- Jumping Flash Decompilation is an open-source decompilation of Jumping Flash!. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Jumping Flash Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
