Kingdom Hearts De:Compiled
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Kingdom Hearts
Original game imageAbout
Kingdom Hearts is a 2002 action role-playing game developed by Square for the PlayStation 2, made in collaboration with The Walt Disney Company; an expanded Final Mix edition followed in Japan later that year, and the game was later remastered and re-released across PS3, PS4, Xbox One, Windows, and Switch. Kingdom Hearts De:Compiled is an in-progress decompilation of the PlayStation 2 release of Kingdom Hearts, currently supporting the original Japanese version and the Japan-exclusive Final Mix version, built using a MIPS toolchain and Ninja.
Getting started
Building requires extracting the game's executable (ELF) from your own copy of the game's ISO and placing it in the repo, then running the project's configure script (optionally specifying which version to target) followed by Ninja to build.
Known issues & limitations
- platform: Asset extraction currently only supported by the Japanese version of the game.
What you need to run it
Additional notes
- Note
- No game assets are distributed with the project; only the decompiled executable source is provided, and additional asset extraction is currently supported only for the Japanese version.
FAQ
- What is Kingdom Hearts De:Compiled?
- Kingdom Hearts De:Compiled is an open-source decompilation of Kingdom Hearts. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Kingdom Hearts De:Compiled?
- Yes. The project does not include the original game's assets, so you need your own copy. Requires extraction of ELF file from original Kingdom Hearts PS2 game ISO.
