
About
Legion is described in the clone's own readme as a classic Amiga game. LegionGame is a from-scratch rewrite of Legion in C# using MonoGame on .NET Core, based directly on the original AMOS source code and game logic that Legion's authors provided. It currently targets 64-bit Windows and Linux (32-bit and macOS are possible but untested), and development has stalled with the core architecture, UI, and map view mostly done while menus, combat commands, terrain rendering, and the store view remain incomplete.
How it differs from the original
The rewrite intends to fix two bugs present in the original: items duplicating when dropped on the ground and reloaded, and poor character path-finding.
Known limitations
- platform: Currently only 64-bit versions of Linux and Windows are supported; 32-bit versions and OSX were not tested.
- completeness: Architecture and basic UI is done, most progress made for map view; several features still in progress or not yet implemented.
Media
Additional notes
- Localization
- The game is built to be easy to localize and already ships with Polish and English text files.
- External link
- The readme links to Polish-language interviews with two of Legion's original authors.