Link's Awakening Decompilation
DecompilationSporadic
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A Ghidra-based decompilation of the 2019 Nintendo Switch remake of Link's Awakening.
Getting started
You must provide your own unaltered main file. The README uses Ghidra 10.4 with SwitchLoader 1.6.0: import the file, run the auto analyzer, then add the main.xml from the repository's latest release to the program. To export your work, choose XML and deselect memory contents so the code binaries are not included.
What you need to run it
Additional notes
- Versions
- The author does not know whether other Ghidra or SwitchLoader versions are compatible.
FAQ
- What is Link's Awakening Decompilation?
- Link's Awakening Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Switch.
- Do I need the original game files to run Link's Awakening Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.