Cloned Games

Lufia II: Rise of the Sinistrals Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Lufia II: Rise of the Sinistrals Recompilation screenshotLinks, repository & details

About

Lufia II Recompiled is a native recompilation of Lufia II: Rise of the Sinistrals using snesrecomp. The README says it boots from the original US ROM and supports the intro, title screen, normal gameplay, battles, audio, input, saves and a desktop launcher, with SDL, OpenGL 3.3 or native Vulkan video output.

Getting started

The README says the ROM is not included; use the clean, headerless US release (2621440 bytes) and place it in the repository root as lufia2.sfc. The README gives CMake build steps for Windows and for Linux, including the Steam Deck.

Known issues & limitations

  • An arbitrary `Shader =` entry works only with OpenGL.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (SNES version).

  • You need the clean, headerless US release ROM; it is not included.

Features

  • The project supports the intro, title screen, normal gameplay, battles, audio, input, saves, and the desktop launcher.
  • The launcher offers SDL accelerated, SDL software, and OpenGL 3.3 rendering.
  • OpenGL can use GLSL shader presets.
  • A build configured with Vulkan adds a Vulkan renderer option.
  • Equipment names no longer show leftover letters when switching characters in the equipment or status screen.
  • The play time clock continues past 99 hours and stops at 255:59.
  • Battle item drops are always announced.
  • Dragon eggs found in the Ancient Cave are no longer lost when leaving or being defeated in the cave.
  • Being defeated in the Ancient Cave while on stairs restarts the cave correctly.

How to install

  1. Start `Lufia2Recomp.exe` to open the launcher, or pass a ROM path directly to it.
  2. On Linux, run `./Lufia2Recomp` from the build directory; it accepts the same arguments.

Summarised from the project's README.

Media

Additional notes

Build output
Builds write a LUFIA2_FUNCTION_SOURCES.txt listing the decomp replacements used and the functions that stayed on static recompilation fallback.

FAQ

What is Lufia II: Rise of the Sinistrals Recompilation?
Lufia II: Rise of the Sinistrals Recompilation is an open-source recompilation of Lufia II: Rise of the Sinistrals. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on SNES.
Do I need the original game files to run Lufia II: Rise of the Sinistrals Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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