Cloned Games

Mario Kart Wii Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Mario Kart Wii (original game, not this project)Original game image
Image of the original game, Mario Kart Wii. This project has no screenshots of its own yet.
Links, repository & details

About

WiiCompiled is a native PC port of Mario Kart Wii made with static recompilation, with no emulator, interpreter or JIT at runtime. The README says it is not yet finished: the game should be playable, but compatibility, rendering, networking and performance are still being worked on.

How it differs from the original

It adds an unlocked framerate with experimental interpolation, any window aspect ratio, high internal resolution, music ducking when other audio plays, and an F10 settings bar. It also supports Dolphin-style input expressions, real Wii Remotes over Bluetooth and Retro Rewind as its own build profile. The README states physics match the original, as shown by in-game ghosts.

Getting started

You need your own clean, unmodified PAL RMCP01 disc image (ISO, GCM, GCZ, CISO, WBFS, WIA or RVZ); no game files are provided and other regions or patched executables are rejected. The easiest route is the Wheel Wizard mod manager, which downloads the setup tool and walks you through install. On macOS, install the setup package from the Releases page, choose your disc image, and it translates and compiles the app locally. Setup takes a while because the translated binary is not shipped.

Known issues & limitations

  • Compatibility, rendering, networking, and performance are still being worked on.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Wii version).

  • You need your own legally dumped, clean, unmodified PAL RMCP01 disc image; ISO, GCM, GCZ, CISO, WBFS, WIA, and RVZ formats are accepted.
  • Installation needs about 20 GB of free disk space; the final game size is about 5 GB.

Features

  • Interpolated frames can make play look smoother on 120/144 Hz monitors; interpolation is experimental and may show artifacts.
  • The camera adjusts live when you resize the window, allowing any aspect ratio.
  • You can play at several times the console's resolution.
  • The official Wii U / Switch GameCube adapter (WUP-028) is supported.
  • Retro Rewind can be installed as its own profile.

How to install

  1. With Wheel Wizard, select your clean PAL RMCP01 image in Settings, enable WiiCompiled (beta), then install from the Home page.
  2. On macOS, download and open WiiCompiled-Setup.pkg from the Releases page, then choose your clean PAL RMCP01 image and select the base game or Retro Rewind.
  3. For Retro Rewind, choose the RetroRewind6 folder or its parent folder.

Summarised from the project's README.

Licensing & legal

  • WiiCompiled is under the GNU GPL version 3, and any mkwii distribution using it must also be GPL v3.0.

AI assistance

  • AI coding tools were used during development.

Additional notes

Wii remote limits
Wii Remote support has no IR pointer yet, does not report battery level, and the remote's speaker is not implemented.

FAQ

What is Mario Kart Wii Recompilation?
Mario Kart Wii Recompilation is an open-source recompilation of Mario Kart Wii. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Wii.
Do I need the original game files to run Mario Kart Wii Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Mario Kart Wii Recompilation licensed?
project: GNU General Public License, version 3 (WiiCompiled); project: GPL v3.0 (Any mkwii distribution making use of WiiCompiled). The repository itself is the authoritative source.
Which game version works?
Only clean PAL RMCP01 works; other regions and modified executables are rejected.
Is it done?
Not fully. The game should be playable and physics match the original, but compatibility, rendering, networking, and performance are still being worked on.
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