MediEvil Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on MediEvil
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Links, repository & detailsAbout
MediEvil Recomp is a static recompilation of MediEvil by the BlackLabelHQ team, aiming to bring the game to modern computers without some of the limitations of older consoles. It is in open beta, the README warns that things will break, and stable version 1.0 has not been released. It was made with RecompOne plus some decompilation references.
Getting started
To just play, download the latest release from the project's releases page. To build from source, put a legally owned North American PlayStation copy of the game in bin/cue or CHD format into the disc folder, then run the provided build script or RecompOne against the project's configuration.
Known issues & limitations
- The project is in beta, so features may not work fully and things may break.
- Game-breaking bugs may occur, and stable version 1.0 has not been released yet.
What you need to run it
Features
- The project aims to bring the game to modern computers without some older-console limitations.
How to install
- Download the latest release to play.
Summarised from the project's README.
AI assistance
- The team says the code was written by humans without AI, and AI-based pull requests are rejected and fully AI-written issues closed.
Additional notes
- Recomp not decomp
- The README stresses the project is a recompilation, not a decompilation.
FAQ
- What is MediEvil Recompilation?
- MediEvil Recompilation is an open-source recompilation of MediEvil. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run MediEvil Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.


