About
Mega Man X6 is a 2001 action-platform game developed and published by Capcom, the sixth main entry in the Mega Man X series, first released on the PlayStation. MegaManX6Recomp is a static recompilation of the USA v1.1 PlayStation release of Mega Man X6 into a native Windows executable, built on the PSXRecomp framework. The game's code is translated ahead of time into C and runs on a simulated PS1 with a recompiled BIOS. It is a first public alpha (v0.0.1-alpha) that boots and plays with controller input and memory-card saves, but has not been verified through to the ending.
How it differs from the original
Adds an experimental 16:9 mode that draws a genuinely wider 2D view, supersampling, fast-forwarded disc loads, and a built-in mod loader. That loader ships an adapted version of acediez's Mega Man X6 Tweaks and DuoDynamo's English retranslation, all disabled by default.
Getting started
Download the Windows release zip and run the executable to open a launcher. OpenBIOS is selected automatically; select your own Mega Man X6 (USA, v1.1, SLUS-01395) disc image as .cue/.bin, not a converted .iso. Building from source requires MSYS2/MinGW, CMake and the PSXRecomp framework.
Known limitations
- renderer: OpenGL shows intermittent flicker in this build; software renderer is the default fallback.
Additional notes
- Known issue
- The OpenGL renderer shows intermittent flicker in this build, so the software renderer is the default.
- Mod permissions
- Mod authors acediez and DuoDynamo gave permission to include their work; extra portrait/palette work credited to MetalWario64 is not included while approval is pending.
- License
- The project code is licensed under PolyForm Noncommercial 1.0.0; releases contain no retail BIOS, game assets or disc data.