Cloned Games

MegaManX6Recomp

RecompilationActiveSemi-playableWindowsLinuxOSX

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Based on Mega Man X6

MegaManX6Recomp screenshotLinks, repository & details

About

Mega Man X6 is a 2001 action-platform game developed and published by Capcom, the sixth main entry in the Mega Man X series, first released on the PlayStation. MegaManX6Recomp is a static recompilation of the USA v1.1 PlayStation release of Mega Man X6 into a native Windows executable, built on the PSXRecomp framework. The game's code is translated ahead of time into C and runs on a simulated PS1 with a recompiled BIOS. It is a first public alpha (v0.0.1-alpha) that boots and plays with controller input and memory-card saves, but has not been verified through to the ending.

How it differs from the original

Adds an experimental 16:9 mode that draws a genuinely wider 2D view, supersampling, fast-forwarded disc loads, and a built-in mod loader. That loader ships an adapted version of acediez's Mega Man X6 Tweaks and DuoDynamo's English retranslation, all disabled by default.

Getting started

Download the Windows release zip and run the executable to open a launcher. OpenBIOS is selected automatically; select your own Mega Man X6 (USA, v1.1, SLUS-01395) disc image as .cue/.bin, not a converted .iso. Building from source requires MSYS2/MinGW, CMake and the PSXRecomp framework.

Known issues & limitations

  • renderer: OpenGL shows intermittent flicker in this build; software renderer is the default fallback.
  • This is an in-development preview, and the game has not been verified through to the end.
  • OpenGL can show intermittent flicker in this build; software is the default.
  • Widescreen is experimental; some 2D, HUD, FMV, and background-seam visuals can look off.
  • The OpenGL renderer shows intermittent flicker in this build, so the software renderer is the default.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version). Requires a PlayStation BIOS (retail or OpenBIOS included) and Mega Man X6 (USA, v1.1, SLUS-01395) disc image.

  • You need your own legally obtained Mega Man X6 (USA, v1.1, SLUS-01395) disc image.
  • A retail BIOS is optional; the release includes OpenBIOS.

Features

  • The game boots and plays through the opening and into stages, with save/load working.
  • Loading can fast-forward while it is in progress; this option is on by default and can be toggled in the launcher.
  • Optional features can skip the Capcom logo and opening movie.
  • DualShock/analog controller support includes an adjustable stick deadzone.
  • Supersampling from 1× to 4× and optional linear present filtering are available.
  • Memory-card saves use standard PS1 card images compatible with several emulators.

How to install

  1. Download the Windows x64 release zip and extract it.
  2. Run `MegaManX6Recomp.exe` to open the launcher.
  3. OpenBIOS is selected automatically; you can optionally select your legally obtained `SCPH1001.BIN`.
  4. Optionally adjust settings, then press Launch.

Controls

  • Use the arrow keys for D-pad directions.
  • Use Q/W for L1/R1 and E/R for L2/R2.
  • Hold Tab for Turbo; press F11 or Alt+Enter for fullscreen.

Summarised from the project's README.

Media

Licensing & legal

  • The project code is licensed under PolyForm Noncommercial 1.0.0; releases contain no retail BIOS, game assets or disc data.

Additional notes

Mod permissions
Mod authors acediez and DuoDynamo gave permission to include their work; extra portrait/palette work credited to MetalWario64 is not included while approval is pending.

FAQ

What is MegaManX6Recomp?
MegaManX6Recomp is an open-source recompilation of Mega Man X6. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run MegaManX6Recomp?
Yes. The project does not include the original game's assets, so you need your own copy. Requires a PlayStation BIOS (retail or OpenBIOS included) and Mega Man X6 (USA, v1.1, SLUS-01395) disc image.
How is MegaManX6Recomp licensed?
project: PolyForm Noncommercial 1.0.0 (repository code); PCSX-Redux: MIT (OpenBIOS). The repository itself is the authoritative source.
Why isn't the game already at full speed everywhere?
Some game code streams from the disc as you reach new areas; until an area has been seen, its code runs in a slower compatibility mode.
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