Metal Gear Solid Integral Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A project to reverse engineer Metal Gear Solid Integral for PlayStation back to C source that compiles to the same assembly. The README says the SLPM_862.47/.48/.49 main executables are 100% decompiled, while many of the per-stage overlays are still in progress or not started.
Getting started
You build the matching executables with Python and the Psy-Q SDK, or build a dev variant that can be run in the PCSX-Redux emulator using your own game image. A modified executable can also be repacked into a disc image with mkpsxiso and played in an emulator.
What you need to run it
Additional notes
- Decomp.me
- The project uses decomp.me, which has a Metal Gear Solid (overlays) preset, to help match functions.
FAQ
- What is Metal Gear Solid Integral Decompilation?
- Metal Gear Solid Integral Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Metal Gear Solid Integral Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.