Mortal Kombat 4 Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Mortal Kombat 4
Links, repository & detailsAbout
Mortal Kombat 4 Recompilation is a static recompilation of Mortal Kombat 4 for modern systems, built on psxrecomp and recomp-ui.
Getting started
You must own the original USA game and supply a disc image matching the exact single-track CUE/BIN identity the package accepts. A legal SCPH-1001 BIOS dump is also required, since OpenBIOS is not supported by this package, and retail BIOS dumps are not redistributed.
What you need to run it
Features
- The recompiled game is intended for modern systems.
- RetComM Launcher can manage installs, updates, ROM/BIOS wiring, and queued builds.
How to install
- Run the title standalone using the release zip and the built-in Generate & Build flow.
- Alternatively, use RetComM Launcher to manage installs and updates.
Summarised from the project's README.
Media
Status & roadmap
- The ports are developed by a hobbyist with substantial AI assistance, and every change is validated before it ships.
Licensing & legal
- Project-owned source, scripts, configuration and documentation use GPL-3.0-only, while PSXRecomp remains under PolyForm Noncommercial 1.0.0 and recomp-ui under MIT.
Additional notes
- Validation
- No build counts as a public release until its exact package passes every listed validation gate, and boot evidence does not replace a full gameplay test.
FAQ
- What is Mortal Kombat 4 Recompilation?
- Mortal Kombat 4 Recompilation is an open-source recompilation of Mortal Kombat 4. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run Mortal Kombat 4 Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Mortal Kombat 4 Recompilation licensed?
- project: GPL-3.0-only (project-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); recomp-ui: MIT (recomp-ui). The repository itself is the authoritative source.