
About
Resident Evil 2 is a 1998 survival horror game by Capcom for the PlayStation, following Leon S. Kennedy and Claire Redfield as they escape a zombie-overrun Raccoon City. OpenBiohazard2 is an open-source reimplementation of the Resident Evil 2 engine, written in Go and OpenGL. Collision detection, event triggers, animation, pre-rendered backgrounds and depth testing work; audio, inventory, enemy AI, puzzles, door transitions, sprites and shadows are still to do.
Getting started
You need your own copy of the original game. Clone the project, copy the game data files from your installation into its data folder, and build it with Go. Move with W/S, turn with A/D, open the inventory with Tab, and use Enter as the action button.
Known limitations
- audio: Audio features (background music and core sound) are not yet implemented.
- gameplay: Inventory system, enemy AI, puzzles, and door transitions are not yet implemented.
- rendering: Sprite rendering, shadows, and some visual effects are not yet implemented.
Media
Additional notes
- Related tool
- The same group maintains a companion Bio2 script viewer tool.