Cloned Games

OpenRaider

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OpenRaider screenshotLinks, repository & details

About

OpenRaider targets the engine of the classic Tomb Raider games, supporting level files from the first three titles (TR1, TR2 and TR3). OpenRaider began as a fork of an earlier open-source Tomb Raider engine project abandoned in 2003, and has since become a full C++11/OpenGL rewrite. It loads TR1, TR2 and TR3 level files as well as custom maps built for those engines, and targets Linux and macOS.

How it differs from the original

Controller support is limited and only available when built with SDL2, and the button mapping cannot yet be changed; the engine also adds an in-game console driven by a text configuration file.

Getting started

Build from source with CMake, then run the setup step to create the config directory and copy your own Tomb Raider asset files (maps, plus the game script and sound file for TR2/TR3) into its pak folder. Default controls are WASD to move, space to jump, and the mouse to turn and shoot.

History

The original OpenRaider project was abandoned in 2003; Thomas Buck forked and began rewriting it in December 2013.

Known issues & limitations

  • platform: Limited controller support; currently only included when building with SDL2.
Requires original assets. Requires asset files from original Tomb Raider games (TR1, TR2, TR3) to be placed in pak folder.

Media

Additional notes

Build option
Sound support is disabled automatically if OpenAL and ALUT are not found at build time.
Macos
Running the install step on macOS produces a self-contained app bundle with all linked libraries included.
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