Cloned Games
Ken's Labyrinth cover art

Ken's Labyrinth

1993Ken SilvermanFPS

Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published by Silverman. In the game, the player assumes the role of a faceless person trying to rescue their dog, Sparky, from a labyrinth.

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Open-source clones (6)

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Ken's Labyrinth screenshot
Platforms:DOS
LicenseUnknown
Sporadic
Ken's Labyrinth enhanced port for Switch screenshot
A port of Ken's Labyrinth to modern Windows, macOS, Linux, and Switch homebrew, using OpenGL and SDL2 in place of the original DOS renderer.
Platforms:Switch
Stars24
Updated4 months ago
LicenseUnknown
Release2018
Halted
Ken's Labyrinth port for Android OS screenshot
A port of Ken's Labyrinth to Android using SDL2 and OpenGL ES, adding touch controls and engine improvements.
Platforms:Android
Stars12
Updated8 years ago
LicenseMIT
Release2016
LAB3D/SDL screenshot
Platforms:WindowsLinux
LicenseUnknown
Halted
LAB3D/SDL (ktpanda) screenshot
A port of Ken's Labyrinth to modern Windows and Unix via SDL and OpenGL, keeping the original gameplay but requiring its data files.
Platforms:WindowsLinux
Stars5
Updated6 years ago
LicenseUnknown
Release2015
Halted
No preview
A port of Ken's Labyrinth to modern systems using OpenGL/OpenGLES, built on LAB3D/SDL with Wiz and Caanoo handheld support.
Platforms:WindowsLinux
Stars2
Updated12 years ago
LicenseUnknown
Release2013

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