
Ken's Labyrinth
Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published by Silverman. In the game, the player assumes the role of a faceless person trying to rescue their dog, Sparky, from a labyrinth.
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Open-source clones (6)
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