Cloned Games
The Sims Online cover art

The Sims Online

2002MaxisSimulation

The Sims Online was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows. The game was a subscription-based online multiplayer version of the 2000 Maxis game The Sims, in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs. The Sims Online was the project of Maxis founder and Sims creator Will Wright, who sought to create an open-ended online game based on social interaction, with ambitions for the game to be a platform for emergent gameplay and the creation of virtual societies and politics. In line with these ambitions and the prior commercial success of The Sims, The Sims Online received considerable pre-release coverage, with expectations that it would be successful and break new ground for online multiplayer games.

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Open-source clones (3)

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Active
FreeSO screenshot
FreeSO is a MonoGame reimplementation of The Sims Online, now serving mainly as an engine base for other TSO servers.
Platforms:Windows
Stars976
Updated13 days ago
LicenseMPL-2.0
Release2015
Halted
No preview
A from-scratch C# reconstruction of The Sims Online, run via a self-hosted Docker server on port 3077.
Platforms:Windows
Stars123
Updated1 year ago
LicenseUnknown
Release2012
Halted
No preview
Open source encoder/decoder tools for EA's MicroTalk speech codec, used in games like SimCity 4 and The Sims Online.
Platforms:None
Stars15
Updated8 years ago
LicenseUnlicense
Release2015

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