Cloned Games

Parasite Eve II Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Parasite Eve II (original game, not this project)Original game image
Image of the original game, Parasite Eve II. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress matching decompilation of Parasite Eve II for the Sony PlayStation, aiming to recover readable C that compiles with a period-correct toolchain into a binary byte-identical to the original executable. It targets the USA main executable SLUS_010.42 and uses GCC 2.8.1 with maspsx and Psy-Q 4.5 object files.

Getting started

The README says you must own the game, since the repository does not include ROMs, disc images or copyrighted assets.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You must own the game and dump your own discs; the project does not include game files or copyrighted assets.

Licensing & legal

  • The project code is stated to be under CC0 1.0.

Additional notes

Overlays
The README states 448 overlay packages are all split and matching.

FAQ

What is Parasite Eve II Decompilation?
Parasite Eve II Decompilation is an open-source decompilation of Parasite Eve II. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
Do I need the original game files to run Parasite Eve II Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Parasite Eve II Decompilation licensed?
project: CC0 1.0 (project source, scripts, and documentation). The repository itself is the authoritative source.
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