Parasite Eve Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Parasite Eve
Links, repository & detailsAbout
A static recompilation of Parasite Eve built on psxrecomp and recomp-ui, described as a native recompilation setup host for the two-disc USA release. The README lists it as a 1-player, USA-region title and says it can run standalone or through the RetComM Launcher.
Getting started
The README says you must own the original game and provide both supported disc images, and supply a supported USA-region SCPH BIOS from hardware you own. The included OpenBIOS image supports setup only.
Known issues & limitations
- A natural in-game disc change still needs a connected manual gameplay test.
- Linux and macOS release jobs are deferred; release 0.3.3 supports Windows x64.
What you need to run it
Features
- The project provides a native recompilation setup host for the two-disc USA release.
- You can run it standalone or manage it with RetComM Launcher.
How to install
- For standalone use, get the release zip and use the built-in recomp-ui Generate & Build flow.
- Alternatively, use RetComM Launcher to manage installs and updates.
Summarised from the project's README.
Media
FAQ
- What is Parasite Eve Recompilation?
- Parasite Eve Recompilation is an open-source recompilation of Parasite Eve. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
- Do I need the original game files to run Parasite Eve Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Parasite Eve Recompilation licensed?
- project: GPL-3.0-only (Portfolio-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); Recomp-UI: MIT (Recomp-UI). The repository itself is the authoritative source.