Cloned Games

Quick Curver

Engine reimplementationHaltedPlayableWindowsLinux

A new engine written from scratch that loads the original game's data files.

Quick Curver screenshotLinks, repository & details

About

Achtung, die Kurve! (also known as Curve Fever) is a freeware multiplayer snake-style game in which two to eight players leave continuous trails and try to force opponents into a wall or a trail, using only left/right turning. Quick Curver is a hardware-accelerated implementation of Achtung, die Kurve! built in C++20 and Qt 6 with a Material Design interface. It supports local and online multiplayer plus bots, and runs on Windows and Linux, built from source (with an Arch Linux AUR package and a Nix flake available) or installed from a precompiled Windows release.

How it differs from the original

Adds bots and collectible items on top of the original two-button curve-trail formula, and includes an offscreen/headless mode for running a dedicated server without a GUI.

Getting started

Compile it from source (a C++23-capable compiler and several Qt 6 modules are required) or install the precompiled Windows release, then run the built executable. For online multiplayer, the host shares their port and other players connect to that address; those behind a firewall or router may need port forwarding or hole punching, and the host can tweak a network update rate setting to trade responsiveness for smoother performance.

What you need to run it

No original game files required, according to the project's README.

FAQ

What is Quick Curver?
Quick Curver is an open-source engine reimplementation of Achtung, die Kurve!. A new engine written from scratch that loads the original game's data files.
Do I need the original game files to run Quick Curver?
According to the project's README, no original game files are required.
How do I connect to a multiplayer game?
The host starts an instance and shares its port; the client connects to that port using the host's IP address.
What can the host do if network performance is poor?
The server can raise the Network update rate value to send data less frequently, which may improve network performance at the cost of update frequency.
How can I host the game without the GUI?
Start it with the CLI parameter `-platform offscreen`.
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