Resident Evil: Code Veronica Decompilation
DecompilationSporadic
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Links, repository & detailsAbout
A matching decompilation of the US version of Resident Evil: Code Veronica for Dreamcast. It is currently set up for building 1ST_READ.bin, the game's main executable. The PS2 version's decompilation project is pointed to for overall progress on reverse-engineering the game code.
Getting started
Setup needs sh4dis and pyyaml, the Katana r11 SDK folders, and the extracted US Dreamcast ROM, with 1ST_READ.BIN placed in the rom folder. Then run make setup.
What you need to run it
Additional notes
- Template
- The project was created using Exant64's Sonic Adventure 2 decompilation repository as a template.
FAQ
- What is Resident Evil: Code Veronica Decompilation?
- Resident Evil: Code Veronica Decompilation is an open-source decompilation of Resident Evil – Code: Veronica. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Dreamcast.
- Do I need the original game files to run Resident Evil: Code Veronica Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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