Cloned Games

Resident Evil: Code Veronica Decompilation

DecompilationSporadic

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Resident Evil: Code Veronica Decompilation screenshotLinks, repository & details

About

A matching decompilation of the US version of Resident Evil: Code Veronica for Dreamcast. It is currently set up for building 1ST_READ.bin, the game's main executable. The PS2 version's decompilation project is pointed to for overall progress on reverse-engineering the game code.

Getting started

Setup needs sh4dis and pyyaml, the Katana r11 SDK folders, and the extracted US Dreamcast ROM, with 1ST_READ.BIN placed in the rom folder. Then run make setup.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Dreamcast version).

Additional notes

Template
The project was created using Exant64's Sonic Adventure 2 decompilation repository as a template.

FAQ

What is Resident Evil: Code Veronica Decompilation?
Resident Evil: Code Veronica Decompilation is an open-source decompilation of Resident Evil – Code: Veronica. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Dreamcast.
Do I need the original game files to run Resident Evil: Code Veronica Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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