Resident Evil: Code Veronica X Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Links, repository & detailsAbout
A reverse-engineering project that aims to reconstruct the source code of Resident Evil: Code Veronica X by decompiling the MIPS code in the PS2 ELF back to C.
Getting started
You supply your own PS2 SDK files (versions 2.0.0 and 3.0.3 only), the SLUS_201.84 file from your disc and an ISO dump. After building with the compile script, a helper script repackages the disc image with the compiled ELF so it can be tested on PCSX2 or a modded console.
Known issues & limitations
- The project currently works only with the US release; support for other regions is planned.
What you need to run it
Licensing & legal
- The project is licensed under the MIT License, though the readme recommends contacting Capcom first before commercializing any port.
AI assistance
- The maintainers ask that any AI-generated submission be disclosed to them and handled responsibly.
Additional notes
- Other releases
- Groundwork has been laid for the Dreamcast and GameCube releases, and related decomp projects are listed in the readme.
FAQ
- What is Resident Evil: Code Veronica X Decompilation?
- Resident Evil: Code Veronica X Decompilation is an open-source decompilation of Resident Evil – Code: Veronica. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Resident Evil: Code Veronica X Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Resident Evil: Code Veronica X Decompilation licensed?
- project: MIT License (project's code). The repository itself is the authoritative source.
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