Saw II: Flesh & Blood Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Saw II: Flesh & Blood
Original game imageAbout
An experimental native recompilation bring-up for the Xbox 360 version of Saw II: Flesh & Blood, built around ReXGlue 0.10. The README says the repository holds the project scaffold, function boundary hints, build and runtime tooling and host-side integration code, and describes the status as early bring-up, not a finished or fully playable PC port.
Getting started
It expects a recent 64-bit Linux environment, and you copy your own game extraction into the game folder, with game/Default.xex as the minimum.
Known issues & limitations
- The project is in early bring-up and is not a finished or fully playable PC port.
What you need to run it
How to install
- Put the complete extracted game tree under `game/`, then run `./run.sh`.
Summarised from the project's README.
Licensing & legal
- Original project code is licensed under GPL-3.0-only, while ReXGlue and upstream components keep their own licenses.
FAQ
- What is Saw II: Flesh & Blood Recompilation?
- Saw II: Flesh & Blood Recompilation is an open-source recompilation of Saw II: Flesh & Blood. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run Saw II: Flesh & Blood Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Saw II: Flesh & Blood Recompilation licensed?
- project: GPL-3.0-only (Original project code). The repository itself is the authoritative source.
