Shadow of the Colossus Decompilation Project
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Shadow of the Colossus
Original game imageAbout
Shadow of the Colossus is a 2005 action-adventure game by Sony Computer Entertainment for the PlayStation 2, following Wander as he seeks to defeat sixteen giant colossi across a forbidden land in order to revive a girl named Mono. This project is a decompilation of Shadow of the Colossus targeting the Preview Version's main executable (SCPS_150.97) and kernel (KERNEL.XFF), built using a MIPS cross-compiler toolchain on Linux or WSL2.
Getting started
Set up requires Linux or WSL2 with the MIPS cross-compiler and build tools installed via the provided setup script, plus SCPS_150.97 and KERNEL.XFF extracted from a Shadow of the Colossus Preview Version ISO into an iso folder; running make then builds the project.
What you need to run it
Additional notes
- Scope
- The project specifically targets the Shadow of the Colossus Preview Version build rather than the final retail release.
FAQ
- What is Shadow of the Colossus Decompilation Project?
- Shadow of the Colossus Decompilation Project is an open-source decompilation of Shadow of the Colossus. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Shadow of the Colossus Decompilation Project?
- Yes. The project does not include the original game's assets, so you need your own copy. Requires the original Shadow of the Colossus Preview Version ISO, specifically SCPS_150.97 and KERNEL.XFF files.
