Cloned Games

Soul Blade Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Soul Blade Recompilation screenshotLinks, repository & details

About

A static recompilation of Soul Blade (USA) for the PlayStation 1, built on PSXRecomp, a MIPS R3000A to C to native x64 framework. The game executable is recompiled into a single binary that runs without an emulator, and the README lists it as playable with rendering, input and memory-card saves working.

How it differs from the original

It is configured for HD scaling through settings.toml and uses 2x supersampling with nearest-neighbor filtering to keep a sharp pixel look.

Getting started

You need your own legally obtained Soul Blade (USA) disc image (.cue/.bin); no BIOS, disc image or game assets are distributed. Extract a release archive, place the .cue and .bin files in the release folder, set the [disc] path in game.toml to the .cue file, and run SoulBlade-Recomp.exe.

Known issues & limitations

  • The game is for the USA region; other regions are untested.
  • Water rendering has a minor graphical glitch.
  • There is a minor graphical glitch with water rendering, described as an engine-level issue; only the USA region is supported and other regions are untested.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You need your own legally obtained Soul Blade (USA) disc image in .cue/.bin format.

Features

  • The game runs natively without an emulator.
  • HD scaling can be configured through settings.toml.
  • The game uses 2x supersampling with nearest-neighbor filtering.
  • The game supports memory-card saves.

How to install

  1. Download a release archive, extract it, and run the executable.
  2. Place your .cue and .bin files inside the extracted release folder.
  3. Set the [disc] path in game.toml to your .cue file.

Summarised from the project's README.

FAQ

What is Soul Blade Recompilation?
Soul Blade Recompilation is an open-source recompilation. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Soul Blade Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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