Cloned Games

Spider Man and Spider Man 2: Enter Electro Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Spider Man and Spider Man 2: Enter Electro Recompilation screenshotLinks, repository & details

About

OpenSpideyPS1 provides native recompilations of Spider-Man and Spider-Man 2: Enter Electro for Windows, built with RecompOne. The PlayStation code is translated to C# ahead of time and runs against a shared runtime that implements the original console services, with modern rendering and higher-detail character assets. The README says both games reach gameplay but it makes no claim of complete compatibility.

How it differs from the original

The README lists a modern renderer with perspective-correct textures, no PS1 dithering, increased internal resolution and FXAA; widescreen gameplay; Dreamcast character upgrades while environments stay the original PS1 ones; twenty built-in Spider-Man costumes including ten imported from the sequel; and costume mod support up to 60 per game.

Getting started

Download the Windows x64 package for your game, extract it keeping the mods folder beside the executable, and launch SpiderMan.exe or SpiderMan2.exe. Select your own USA PlayStation BIN/CUE or ISO (SLUS-00875 for the first game, SLUS-01378 for the second); setup extracts the assets inside the game window and then starts the game.

Known issues & limitations

  • Environments remain the original PS1 environments.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • For a CUE sheet, keep its referenced BIN files alongside it.

Features

  • Both games use modern rendering with increased internal resolution and host-resolution FXAA enabled by default.
  • Both games support 4:3 and 16:9 gameplay, selectable in the video setup menu.
  • Character textures can use external host-resolution packs.
  • Both games support costume mods with PNGs, custom names, author credits, and custom native models; mod suits are unlocked and do not replace built-in costumes.
  • The costume selector supports 60 total costumes in each game.

How to install

  1. Download the package for your game and extract it.
  2. Keep the included mods folder beside the executable, then launch the matching EXE.
  3. When prompted, select your USA PlayStation BIN/CUE or ISO; setup extracts the assets and starts the game.
  4. After installation, you no longer need the original image to play.

Controls

  • Select APPLY with Cross to save video settings; Triangle discards pending changes and returns to OPTIONS.

Summarised from the project's README.

Media

Additional notes

Blender tools
A separate Blender Character Tools add-on is also offered for making or customizing costumes.

FAQ

What is Spider Man and Spider Man 2: Enter Electro Recompilation?
Spider Man and Spider Man 2: Enter Electro Recompilation is an open-source recompilation of Spider-Man and Spider-Man 2: Enter: Electro. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Spider Man and Spider Man 2: Enter Electro Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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More like Spider Man and Spider Man 2: Enter Electro Recompilation

Active
Original game (original game, not this project)Original game image
A decompilation project for the 2000 PlayStation game Spider-Man, currently with no public details.
Platforms:Windows
Stars129
Updated2 months ago
LicenseUnknown
Release2023