Cloned Games

Spider-Man: Edge Of Time Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Spider-Man: Edge Of Time Recompilation screenshotLinks, repository & details

About

EdgeOfTimeRecompiled is an unofficial PC port of the Xbox 360 version of Spider-Man: Edge of Time, created through static recompilation. It uses the ReXGlue SDK to convert PowerPC assembly to C++ and a custom XenosRecomp fork to convert Xbox 360 shaders, with Windows, macOS and Linux support. The repository is in private development, and building from its source does not currently produce a working game. It includes no game assets, so files from your own copy of the game are required.

How it differs from the original

Adds a built-from-scratch native renderer with display and graphics settings, keyboard and mouse controls with rebindable keys, bundled upscaled textures for the original suits, and a mods page for replacing game packages. Goals include high resolutions, ultrawide support, high frame rates and modding.

Getting started

You dump the game files from your own Xbox 360 copy (US version with the title update) from a hard drive or USB storage, following the project's dumping guides. A release is then downloaded for Windows, Linux or macOS and its installer asks for the dumped containers; installation cannot complete if the files have been modified.

Known issues & limitations

  • Folder support is unavailable at the moment.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox 360 version).

  • You must provide files from your own legally acquired copy of the game.
  • The listed minimum memory is 8 GB.

Features

  • Video settings include windowed modes, resolution presets, aspect ratios, and picture-quality tweaks.
  • Graphics settings include customizable presets, anti-aliasing, anisotropic quality, and rendering-quality tweaks.
  • The project includes upscaled textures for the original suits, which can be turned off in the Bonus Gallery.
  • The audio and language page includes volume sliders, subtitles, Spatial Audio, and Battle Theme toggles.
  • The language selector offers Auto, English, French, Italian, German, and Spanish; changes apply after restarting.

How to install

  1. Use the guide to acquire game files from your Xbox 360 before installing.
  2. Download the latest release and extract it where you want the game installed; choose the Windows ZIP, Linux AppImage, or macOS DMG for your system.
  3. Run the executable and follow the installation prompts to provide your acquired game files.
  4. Use Add Files to select containers or images dumped from an Xbox 360.

Controls

  • Move with W/A/S/D; controllers use the left stick.
  • Control the camera with the mouse; controllers use the right stick.
  • Use light attack with the left mouse button; controllers use X (Square).
  • Use heavy attack with the middle mouse button; controllers use Y (Triangle).
  • Rebind actions under Controllers > Keybinds > Edge of Time in the settings overlay.

Summarised from the project's README.

Modding & tools

  • The mods page offers Pak Replacement and Model Import, backs up original files before replacing anything, and a Russian translation is planned as a release-day mod.

FAQ

What is Spider-Man: Edge Of Time Recompilation?
Spider-Man: Edge Of Time Recompilation is an open-source recompilation of Spider-Man: Edge of Time. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
Do I need the original game files to run Spider-Man: Edge Of Time Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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