Splatterhouse Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Splatterhouse
Original game imageAbout
A native PC port of the Xbox 360 version of Splatterhouse (2010), built by static recompilation with the ReXGlue SDK; it is not an emulator. The README calls it playable: it boots, menus work, and the campaign runs at 60 FPS using a Direct3D 12 renderer, with FSR upscaling. It contains no game code or assets.
How it differs from the original
Applies a 60 FPS patch, lets the in-game menu text be set to Spanish, French, Italian, German or Japanese while audio stays English, adds an options screen opened with F5, and can install Xbox 360 DLC packages dropped into a user folder.
Getting started
You need Windows 10 or 11 x64, a GPU with Direct3D 12 and Rasterizer-Ordered Views, and your own Splatterhouse Xbox 360 ISO. Download the release, drag your ISO onto install.bat, then run splatterhouse.exe.
Known issues & limitations
- The RTV rendering path makes the scene almost black; use the ROV path.
- The options screen is custom and is not integrated into the game's Scaleform menu.
- Shaders can cause stutters the first time they compile in new areas, and the render-target path must be set to rov because rtv makes the scene almost black.
What you need to run it
Features
- The campaign is playable at 60 FPS.
- The in-game menu can show text in Spanish, French, Italian, German, or Japanese; audio remains English.
- The present can use FSR for upscaling and anti-aliasing.
- The F5 options screen offers graphics presets, FSR, VSync, an FPS cap, and language settings.
- The project supports DLC packages, which are installed automatically at startup and then appear in the menu.
How to install
- Drag your game ISO onto `install.bat` to install it.
- Run `splatterhouse.exe` to play.
Controls
- F3 opens the debug overlay with FPS and stats.
- F4 opens the runtime settings overlay.
- F5 opens the port options screen.
- On the F5 screen, use the arrows to navigate or change options; S saves, and Esc or F5 closes the screen.
Summarised from the project's README.
Additional notes
- Distribution
- Only Windows x64 (Direct3D 12) binaries are provided.
FAQ
- What is Splatterhouse Recompilation?
- Splatterhouse Recompilation is an open-source recompilation of Splatterhouse. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run Splatterhouse Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- Does the project include the game?
- No. You need your own copy of the game.
