'Splosion Man Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on 'Splosion Man
Original game imageAbout
Native Linux and Windows ports of the Xbox 360 XBLA game 'Splosion Man, built with the ReXGlue SDK static recompiler. The README calls it a fan-made interoperability project and reports Linux as fully playable and Windows as a test build.
Getting started
The README says no game data is included. The Qt6 launcher can import your own XBLA package or use a folder containing default.xex; Linux needs glibc 2.43+, Vulkan drivers and PipeWire or PulseAudio, and Windows needs Windows 10/11 64-bit and a Vulkan GPU.
Known issues & limitations
- The Windows build is a test build; native Windows reports are welcome.
What you need to run it
Features
- The Linux port is fully playable, with graphics, PipeWire audio, controller support and vibration, and the full game unlocked.
- A Windows test build is available; it was verified end-to-end via Proton with levels, sound, gamepad, vibration, and FSR.
- The launcher offers settings for resolution from 720p to 4K, FSR, FXAA, MSAA, anisotropic filtering, VSync, frame limit, audio, storage, and advanced Vulkan/profile options.
- Launcher settings save automatically, and a Reset to Defaults option is included.
How to install
- In the launcher, import your XBLA package on the Game tab or choose an extracted game folder.
- On Windows, download and extract the test ZIP, run `TPSplosionmanLauncher.exe`, import your XBLA package on the Game tab, and press Play.
Summarised from the project's README.
Status & roadmap
- The Windows build was verified through Proton, and native Windows reports are welcome.
Additional notes
- Features
- The launcher offers 23 settings including AMD FSR upscaling (on by default), FXAA, MSAA, VSync and a frame limit.
FAQ
- What is 'Splosion Man Recompilation?
- 'Splosion Man Recompilation is an open-source recompilation of 'Splosion Man. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run 'Splosion Man Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
