SSX
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on SSX
Original game imageAbout
A work-in-progress matching decompilation of SSX (2000) for the PlayStation 2. It builds the NTSC-U version (SLUS_200.95), and other regions and versions may be considered once NTSC-U is complete.
Getting started
You need a Linux system that can run 32-bit applications (WSL2 works but is slower), Python with pipenv, and a legally obtained NTSC-U disc image. Copy the disc files into a disc folder in the repository, run the quick start script, then run the configure script inside the pipenv shell and build with ninja.
Known issues & limitations
- The project is a work in progress.
- Only the NTSC-U version is currently built; other regions and versions may be considered after it is completed.
What you need to run it
FAQ
- What is SSX?
- SSX is an open-source decompilation of SSX. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run SSX?
- Yes. The project does not include the original game's assets, so you need your own copy.
