Cloned Games

SSX

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Based on SSX

SSX (original game, not this project)Original game image
Image of the original game, SSX. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress matching decompilation of SSX (2000) for the PlayStation 2. It builds the NTSC-U version (SLUS_200.95), and other regions and versions may be considered once NTSC-U is complete.

Getting started

You need a Linux system that can run 32-bit applications (WSL2 works but is slower), Python with pipenv, and a legally obtained NTSC-U disc image. Copy the disc files into a disc folder in the repository, run the quick start script, then run the configure script inside the pipenv shell and build with ninja.

Known issues & limitations

  • The project is a work in progress.
  • Only the NTSC-U version is currently built; other regions and versions may be considered after it is completed.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation 2 version).

  • You need a Linux system that can run 32-bit applications.
  • You need an NTSC-U disc image obtained legally.

FAQ

What is SSX?
SSX is an open-source decompilation of SSX. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
Do I need the original game files to run SSX?
Yes. The project does not include the original game's assets, so you need your own copy.
Share: