SSX 3
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on SSX 3
Original game imageAbout
A work-in-progress decompilation of SSX 3 (2003) for the PlayStation 2. It builds the NTSC-U version (SLUS_207.72), and other regions and versions may be considered once NTSC-U is completed and matched. The main goal is matching source code for the game code.
Getting started
The project contains no game assets or original code from the executable, so you need your own legally obtained NTSC-U disc image and copy its files into a disc folder. You also need a Linux system able to run 32-bit applications (WSL2 should work), binutils for the mips-linux-gnu target, and a Python venv for splat. Run the setup and configure scripts, then build with ninja.
Known issues & limitations
- The project is a work in progress and currently targets the NTSC-U version; other regions and versions may be considered after it is completed and matched.
What you need to run it
FAQ
- What is SSX 3?
- SSX 3 is an open-source decompilation of SSX 3. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run SSX 3?
- Yes. The project does not include the original game's assets, so you need your own copy.
