Cloned Games

SSX Tricky Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

SSX Tricky (original game, not this project)Original game image
Image of the original game, SSX Tricky. This project has no screenshots of its own yet.
Links, repository & details

About

OpenTricky runs SSX Tricky (Xbox, 2001) natively on Windows as a recompiled PC port, and continues the SSX Tricky PC project by MatiasRiveraC. The game's Xbox code is translated to C with xboxrecomp and compiled into a Windows program, with the Xbox's graphics, sound and input reimplemented on Direct3D 11, XAudio2 and XInput. The README says it is not an emulator, can be played from start to finish, and is an unstable release.

How it differs from the original

Defaults are meant to look like the Xbox.

Getting started

You need an .iso of your own SSX Tricky Xbox disc, USA release; PS2, GameCube, PAL and Japanese Xbox versions will not work. Extract the release zip, start SSX Tricky.exe, give the launcher your disc image once, then choose settings and press PLAY. It targets Windows 10/11 64-bit with a Direct3D 11 graphics card.

Known issues & limitations

  • On 21:9 and 32:9, the race HUD is stretched and menus and loading screens fill the full width; a proper widescreen HUD is in progress.
  • At 32:9 with No stretch, the view looks zoomed in; use Balanced field of view instead.
  • The screen briefly flashes when a rider respawns after a fall; there is no workaround yet.
  • At very high resolutions with every extra enabled, performance can be about 100–140 FPS with occasional dips.
  • There is no VSync option yet, so Unlimited may cause tearing.
  • Above 60 FPS, controls respond one game step later, about 17 ms; use 60 for the Xbox's exact timing.
  • Only XInput controllers are supported natively; PlayStation controllers need Steam Input or DS4Windows.
  • The README lists a rare crash while a race loads, a stretched race HUD at 21:9 and 32:9, a short flash when a rider respawns, and support only for XInput controllers.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Xbox version).

  • You need your own .iso of the original Xbox USA release; PS2, GameCube, PAL, and Japanese Xbox versions will not work.
  • An Xbox-style (XInput) controller is optional; the keyboard also works.

Features

  • 21:9 and 32:9 modes show a wider view instead of stretching the picture.
  • Optional soft shadows fade at the edges.
  • Optional draw-distance settings are Original, Far (×1.5), and Max (×2).
  • The launcher supports keyboard and controller remapping.
  • The game can run in a borderless window or fullscreen.

How to install

  1. Make an .iso image of your Xbox disc.
  2. Start `SSX Tricky.exe`; the launcher asks for the disc image on first launch and remembers it.
  3. In SETTINGS, choose the resolution, screen shape, and extras, then press PLAY.
  4. To keep saves next to the game, create an empty `portable.txt` file in its folder.

Controls

  • Controls can be remapped in SETTINGS → CONTROLS.

Summarised from the project's README.

FAQ

What is SSX Tricky Recompilation?
SSX Tricky Recompilation is an open-source recompilation of SSX Tricky. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox.
Do I need the original game files to run SSX Tricky Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is SSX Tricky Recompilation licensed?
project: GPL-3.0-only (OpenTricky's code); xboxrecomp: MIT (xboxrecomp); xemu: LGPL-2.1-or-later (Files adapted from xemu). The repository itself is the authoritative source.
Is this an emulator?
No. The game's code was translated into a normal Windows program; the console's graphics, sound, and input chips are reimplemented.
Why do I need my own disc image?
The game belongs to Electronic Arts, so its content is not shared here. The launcher reads your image each time and never changes it.
Which disc image works?
Use the original Xbox USA release; both an extract-xiso image and a full disc dump work.
Does it run on Linux or the Steam Deck?
It has not been tested; Proton or Wine may work.
Where are my saves?
They are in Documents\My Games\SSX Tricky\Saves by default, or in Saves next to the game when using portable.txt.
Is online multiplayer planned?
It is being explored, but it is not part of this release.
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