Cloned Games

Stretch Panic Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Based on Stretch Panic

Stretch Panic (original game, not this project)Original game image
Image of the original game, Stretch Panic. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress matching decompilation of Stretch Panic for the PlayStation 2 (NTSC-U, SLUS_201.82): C source that the game's original compiler, Metrowerks CodeWarrior for PS2, turns back into the same machine code. The README reports 9,912 of 383,756 bytes of game code matched (2.58 %), and the repository contains no game assets or assembly.

Getting started

You need Linux x86-64 (WSL2 on Windows works), Python 3.9 or newer, git and your own copy of the game. Copy SLUS_201.82 from your disc to the orig folder, install the Python requirements, run the configure script and then ninja.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation 2 version).

  • You need an existing copy of the game; the repository does not include game assets.

AI assistance

  • The README discloses that the decompilation is produced with language models, with Claude writing the C, and that every commit adding C names the model in a credit line.

FAQ

What is Stretch Panic Decompilation?
Stretch Panic Decompilation is an open-source decompilation of Stretch Panic. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
Do I need the original game files to run Stretch Panic Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Stretch Panic Decompilation licensed?
project: MIT License (C source, headers and configuration). The repository itself is the authoritative source.
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