Stronghold Decompilation
DecompilationHalted
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Stronghold
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Links, repository & detailsAbout
DeSt is a work-in-progress decompilation of the 1993 AD&D Stronghold game for DOS. Its goal is recovering the original code in a form that can be compiled with Borland C++ 3.0. So far it has decompiled a small part of the init code and mapped most of the asset init code.
Status & roadmap
- Open tasks include fixing skyline palettes, entity frame rect markers and RLE encoding for PBM LBM files, then decompiling the rest of the game.
Modding & tools
- The repository includes a Ghidra project file, an ungrab utility that recovers files from the English STRONG.DAT, and an mzap utility that converts the Borland overlaid STRONG.EXE into a plain MZ format loadable by Ghidra and IDA.
Additional notes
- Assets
- The raw asset files (LBMs, VOCs and others) have been recovered and can be assembled back into the STRONG.DAT file with the st.exe grab command.
FAQ
- What is Stronghold Decompilation?
- Stronghold Decompilation is an open-source decompilation of Stronghold. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
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