Super Robot Wars 64 Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Super Robot Wars 64
Links, repository & detailsAbout
An experimental native recompilation of Super Robot Wars 64, using N64Recomp, N64ModernRuntime and RT64 to run recompiled code from the Japanese Rev 0 release. It is described as a work-in-progress source and research repository rather than a finished release, with full-game compatibility not yet verified, and the native host runs only on macOS (Apple Silicon). The user must supply their own matching ROM.
How it differs from the original
Native modules add Japanese, Chinese and English language switching (translations are early drafts), reading controls, a modern name editor, native pre-battle and intermission pages, and optional rule corrections and difficulty options such as an upgrade cap raised to 15 levels. Experimental HD artwork exists locally but is not bundled.
Getting started
Place your matching Japanese Rev 0 ROM in the repository root, then on an Apple Silicon Mac with Python 3.11+, Xcode command line tools, CMake, Ninja and the listed libraries, run the make step and start the game with the included play launcher. F7 cycles the language and F6 switches between original and HD art. A macOS app bundle can also be built from the documented steps and asks for your ROM on first launch.
Known issues & limitations
- Only macOS is supported; native pages other than the game and pre-battle page accept only keyboard and mouse, and no physical controller has been tested.
- HD artwork is experimental and local; not all scenes have HD replacements.
- Skipping previously read dialogue is not implemented yet.
- Full-state autosave, reliable turn rollback, and arbitrary save states are unavailable.
- Do not hold Enter while the game boots: the unsupported Controller Pak screen stops the host.
- Battle-animation skip equivalence has not been verified.
What you need to run it
Features
- F7 cycles Japanese, Chinese, and English without a dialog or restart; missing translations fall back to Japanese.
- F6 switches between original and HD artwork independently of language and text size; HD requires local experimental artwork.
- Dialogue supports Unicode, pagination, adjustable text size, four auto-reading speeds, fast-forward, skipping, and history.
- Players can override story and battle dialogue text files line by line and reload them in game with F5.
- Optional rules correct original defects; difficulty options include fewer boss dummies, a higher upgrade cap, and refunds for upgrades when a machine leaves.
- Native pages cover pre-battle and intermission screens, with settings to switch those pages back to the original screens.
- The intermission Link page can add pilots and machines for Gundam F91, GoShogun, or Zambot 3 without reading a Game Boy cartridge through the Transfer Pak.
- The first connected game controller maps to N64 buttons for the game and pre-battle page.
How to install
- There is no prebuilt application in the repository; it is a source and research repository, not a finished game release.
Controls
- Hold E+Z to fast-forward; Q opens dialogue history.
- Protagonist cards use left/right and Enter or Z, or a mouse click; the name page accepts mouse, keyboard, and IME input.
Summarised from the project's README.
Media
Licensing & legal
- A licence for the project's own source has not yet been selected; third-party components keep their own terms.
Additional notes
- Translation
- Chinese and English each cover 4,767 draft records out of 51,174 extracted text records, and none is marked reviewed yet.
- Controller
- Do not hold Enter while the game boots, because the original Controller Pak screen is not supported yet and stops the host.
FAQ
- What is Super Robot Wars 64 Recompilation?
- Super Robot Wars 64 Recompilation is an open-source recompilation of Super Robot Wars 64. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Super Robot Wars 64 Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Super Robot Wars 64 Recompilation licensed?
- project: not selected (project's own source); project: HarmonyOS Sans Fonts License Agreement (HarmonyOS Sans fonts). The repository itself is the authoritative source.