Cloned Games

superbomberman

DecompilationActivePlayableSNES

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Super Bomberman (original game, not this project)Original game image
Image of the original game, Super Bomberman. This project has no screenshots of its own yet.
Links, repository & details

About

Super Bomberman is a 1993 action maze video game developed by Produce! and published by Hudson Soft for the Super Nintendo Entertainment System, part of the Bomberman series and the first in the series to keep the Bomberman title in Europe. superbomberman is a disassembly and rebuildable build system for the SNES game, able to build headerless ROMs for the US, Japanese, European, and US prototype versions. Most subroutines, graphics, level data, and audio have been decoded and named, though some internal formats — like the SPC sound-engine firmware and WAV-to-BRR audio conversion — remain incomplete.

How it differs from the original

A bugfix build variant is available that fixes mostly graphical bugs from the original release, and a separate debug build restores access to an in-game debug menu that was disabled in the shipped game, though some of its features are broken or mislabeled.

Getting started

Build the ROM yourself on a Unix-like system (Linux or macOS) using Make, Clang or GCC, libpng, and the sfcasm assembler, choosing a configuration file for the US, Japanese, European, bugfix, or debug build; building requires owning the original Super Bomberman ROM.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (SNES version). Disassembly requires the original Super Bomberman ROM to build.

Features

  • A bugfix version based on the US version fixes some mostly graphical bugs.
  • An old randomizer branch can build ROMs with randomly generated levels.
  • A debug version can restore access to the game's debug menu.

Summarised from the project's README.

Additional notes

Unused content
Leftover data in the ROM reveals unused levels, unused enemy palettes, and a purple palette matching Bomberman's sprite that was never used in the final game.

FAQ

What is superbomberman?
superbomberman is an open-source decompilation of Super Bomberman. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on SNES.
Do I need the original game files to run superbomberman?
Yes. The project does not include the original game's assets, so you need your own copy. Disassembly requires the original Super Bomberman ROM to build.
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Original game (original game, not this project)Original game image
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Release2026