Tony Hawk's Pro Skater 2 Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A source-only, work-in-progress reconstruction of the PlayStation THPS2 demo. The readme reports that 1,635 of 1,646 functions reproduce the original object code exactly (99.33%), and it describes the project as unofficial research.
Getting started
The repository cannot build a game: it only supports compile-checking each recovered source file on Linux or WSL, using Psy-Q SDK headers you supply yourself. Run setup_toolchain.sh and then test_all_tu.sh.
Known issues & limitations
- This repository does not produce a playable game executable.
What you need to run it
Additional notes
- Remaining functions
- Eleven functions are not yet exact matches, including StartGrind, DoInAirPhysics, DoWallRidePhysics and ReactToCollision.
- Licensing scope
- The repository has no blanket open-source license; its LICENSE_SCOPE file describes the copyright and third-party-rights scope.
- Exclusions
- The original executable, game assets, Sony SDK files, target disassembly and leaked original source are deliberately excluded.
FAQ
- What is Tony Hawk's Pro Skater 2 Decompilation?
- Tony Hawk's Pro Skater 2 Decompilation is an open-source decompilation of Tony Hawk's Pro Skater 2. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Tony Hawk's Pro Skater 2 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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