Twisted Metal: Black Decompilation
DecompilationSporadic
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A work-in-progress matching decompilation of the 2001 PlayStation 2 game Twisted Metal: Black. The README says it can be used to make certain changes, but the codebase is constantly evolving and could change drastically at any time. A digital copy of the NTSC version (SCUS-97101) is needed to build it.
Getting started
Use a Debian/Ubuntu-based Linux distribution, or WSL with Ubuntu on Windows. Install the system packages and run the Python setup script.
Known issues & limitations
- The project is a work in progress, and its codebase could change drastically at any time.
- The maintainer asks users not to port the code to other platforms until the project nears completion.
What you need to run it
Features
- The project can currently be used to make certain changes for modding.
Summarised from the project's README.
Additional notes
- Maintainer request
- The maintainer asks that others do not port the code to other platforms until the project nears completion, and suggests a unified non-profit open-source engine replacement effort afterwards.
- Sources
- The project says it does not and will never reference or incorporate leaked Sony implementation source code.
FAQ
- What is Twisted Metal: Black Decompilation?
- Twisted Metal: Black Decompilation is an open-source decompilation of Twisted Metal: Black. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Twisted Metal: Black Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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